![]() We give you the tools and leave you to play. There aren't any predefined aims or goals. ![]() Here is that decompiled citizen model i used for scaling and hand bone names: Here is the QC I used in this tutorial if you want to copy it or use it as a reference for different models or whatever: Somewhat of a timeline for this lengthy video:Ġ:20 - finding the model and downloading itĤ:10 - finding models height and making it accurate in the gameĥ:18 - renaming hand/finger bones to work with Finger Poserġ1:49 - Exporting everything with the new skeleton (new as in, renamed bones)Ĥ8:12 - Compiling and troubleshooting common issuesġ:08:00 - Models first time in Gmod (Fail lol)ġ:13:06 - Models second time in Gmod. ![]() (also i had a cold when i recorded, so please mind my sniffles lol) The mic is a bit crappy, but i'll add subtitles/captions. The programs you will need are Blender and Crowbar. This is not a short and quick tutorial, i am going over my entire process Nothing is skipped except a smidge of exporting, and compiling time. I go over decompiling, bodygroups, making a physics model, compiling, fixing common issues, things of that nature. ![]() In this video I show how I get models from SFMLab into Garry's Mod - From the very start, to the very end. ![]()
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